/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "FPSCounter.h"

#include "Utility.h"
#include "TextRenderer.h"

///////////////////////////////////////////////////////////////////////////

FPSCounter::FPSCounter()
: m_frameCount(0), m_timeElapsed(0)
{
	new TextRenderer();
}

///////////////////////////////////////////////////////////////////////////

FPSCounter::~FPSCounter()
{
	delete TextRenderer::GetInstancePtr();
}

///////////////////////////////////////////////////////////////////////////

void FPSCounter::Display(LPD3DXSPRITE lpSprite, float _timeDelta)
{
	m_frameCount++;
	m_timeElapsed += _timeDelta;
	if (m_timeElapsed > 1.0f)
	{	
		float fps = m_frameCount / m_timeElapsed;
		m_fps = "FPS: " + util::floatToString(fps);
		//TextRenderer::GetInstance().Render(1, 1, text, 0xffffffff);
		m_frameCount = 0.0f;
		m_timeElapsed = 0.0f;
	}
	TextRenderer::GetInstance().Render(lpSprite, 1, 1, m_fps, D3DCOLOR_RGBA(2, 255, 255, 255));
}

///////////////////////////////////////////////////////////////////////////
